﻿using System.Collections;
using System.Collections.Generic;
using UGUIFW;
using UnityEngine;

public class HeroInfoDetailUI : BaseUI
{
    public HeroInfoDetailUI(UIInfo info) : base(info)
    {
    }
    public override void Display()
    {
        base.Display();
        RigisterButtonObjectEvent("BtnClose",
         go => CloseUI()
         );
    }
}
